

This can also done after exporting the FBX models if there is no such feature. Use CAD Exchanger SDK / Unity plugin to seamlessly import 3D CAD into Unity. PiXYZ sits on top of third-party technologies and provides a bridge to Unity. Use the PiXYZ plugin (promoted by Unity due to their partnership agreement).

We have used quite a lot of resources on creating the trees, and there is no possibility to change game engines at this moment of our production. Prepare your CAD data into the formats natively supported by Unity and import it using Unity itself. Why there is no notion about this on documentation, and why doesn't the exporter take this into account? There is no way this can be considered to be production ready. Since the SpeedTree exporter uses it's own special format There is no way for us to go around this issue.Īpparently this limitation has been known since the SpeedTree for Unity came out.
#No animation data available for imported .fbx unity 32 bit
The importer needs to be either updated to use 32 bit index buffers, or split the mesh into sets of 65535 vertices. I created a test animation in Cheetah with 24 fps, exported it as fbx and imported it again, then it was 30 fps.

Unitys SpeedTree importer hits that limit and causes the broken meshes. I am beginner and this is my first Unity Project.Th. Unity mesh import pipeline uses 16 bit index buffers by default. fbx file from internet, it looks like as give in image.How can I import. After going through the forum posts I found out that this is indeed a well known issue.
